Sandbox Gaming For A New Age
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Ashes Without Number: Offset Print Edition

Ashes Without Number: Offset Print Edition

$84.99

[This book is a limited-release, offset-print copy of Ashes Without Number. It has a sewn binding, printed endsheets, and superior paper and ink quality as compared to the POD versions offered elsewhere. A limited number of these books were printed in excess of those sent to the backers of the Kickstarter that funded it, and when these books are sold out, they will be unavailable for the foreseeable future. This purchase also includes the deluxe PDF of the book as a free bonus download, emailed automatically as soon as the book ships.]

The old world burned. Whether in the glare of nuclear fire, the arson of a civil war, or the blood-sweating fever of an undead plague, everything that once made the world sane and safe has been charred to ash. Now you and your friends fight to secure the last blackened fragments of the old world, struggling with the hazards of a land turned savage and people turned worse. Whether facing bandits, zombies, flesh-eating mutants, or terrible invaders from beyond the stars, only luck and desperate courage can save you and all you love from becoming yet one more cinder smouldering on the pyre.

Ashes Without Number is both a game set after the end and a toolkit to help you build the apocalypse you desire. Just as with its compatible sister-games Stars Without Number for sci-fi, Worlds Without Number for fantasy, and Cities Without Number for cyberpunk, Ashes Without Number gives you an Old School Renaissance-inspired game chassis and a vast swath of system-agnostic tools for designing tragic destruction and desperate struggles.

Within its pages, you'll find...

  • A complete OSR game system for building survivors and sending them to face the horrors of their new world, including guidance on blending other Without Number games into your play.
  • Genre-specific support for near-future After the Fall tales of social collapse, invasion, and global disasters, Deadlands games of zombie hordes and beleagured enclaves, and Mutant Wasteland campaigns of post-nuclear adventure in lands of mutant peril and mysterious tech.
  • Enclave rules for system-agnostic modeling of competing outposts, tribal villages, and refugee camps, all struggling to survive a world where there is never enough of anything but death.
  • Mysterious devices and lost relics of the old world, strange tech for mutant wanderers to discover and misuse in their exploration of ancient ruins.
  • Campaign design tools for both crisis-centered games of immediate survival in the face of total societal collapse, and exploration-centered campaigns of seeking out the old world's remnants and recovering them for your home and allies.
  • Myriad tags and random tables for building your post-apocalyptic adventures, flavoring your mutant perils, and building interesting ruins and survivor enclaves for your PCs to encounter, all system-agnostic and built with the Sine Nomine touch.
  • Evil techno-wizard rules for building the mad science-sorcerers who plague so many worlds beneath a shattered moon.
  • Ash Sorcerers, a class for PCs in a far-future world of science and magic who wield the sinister arts of a half-damnable path.
  • Mentalists, a psychic class for those individuals touched with unearthly powers and strange visions in the midst of ruin. This class can also be used as a substitute for the Psychic in Stars Without Number, for GMs who prefer to have more subtle abilities in their games.
  • Modular power armor for those knights of the radioactive dust who bear these mighty relics. Voracious in their demands for power and maintenance materials, they still can tip a battle single-handedly with their myriad weapons and fittings.
  • Hub settlement rules for fine-grained development of a single enclave by players who prefer to put more focus on their home. Build individual facilities and resources while keeping your population alive in the face of constant privation.

So act swiftly, survivor! The tools in these pages can make a Hell on Earth, and it's time for you to stamp your mark on the end of the world.


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